DM Rewards - Hidden Shrine of Tamoachan.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Again, thanks for the great review. Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. on the Internet. Ernie Noa. Being in darkness, or having a darkness spell cast on the PC will delay the inevitable, provided the players can figure out to do either of those things before the unfortunate liquid-light toucher gets suffocated to death by the stuff. This printing has the 8-page illustration booklet packaged inside the
Harold Johnson joined TSR in 1979. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This module may thus be used for private competition among players, or as a separate, non-scored adventure! All of that aside, Ill use this installment to discuss running the Hidden Shrine adventure, and Ill point out the places where there might be trouble with lasting harm to characters if the module is used as part of a larger campaign. The Estimated Values for Lost Tamoachan are fairly accurate for a numbered
A feathered god is mixing ash and blood to create men and women. The doors are heavy, and it takes a standard action to open or close one instead of a minor action. ddep08-03 last orders at the yawning portal access in 3 steps, last orders at the yawning portal pdf, is adventurers league canon, 5e adventurers league modules list, waterdeep modules 5e, wild beyond the witchlight adventure league, adventurers league season 12 release date, d&d expeditions, d&d seasons. Also included are three pre-made characters for use if the scoring system is used. Diorama A: This river scene has Olman men, women, and children working along a river. When a creature enters a pressure plate square, the panels swing out from the walls, barring the corridor. bat-monster. 77 The map in the POD version is nigh unreadable. In my version of the module the PCs were aware of a rival band (Blacktalon mercs) trying to bust the dungeon, who fell into a different part of the ruins during the opening narration. Every DM should marry a statistician, and my lovely wife helped me calculate that you can apply disadvantage to Passive Perception by subtracting 4 or so from the original number. As soldiers stand guard, a priest in a bird costume blesses the fields. These products were created by scanning an original printed edition. ISBN (only) on back cover bottom left. There are more traps and puzzles than combat encounters in this moduleif you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. referring to it (the difference in the titles will probably not be enough). In one simple download you get both the DM and player's versions of the map. If you want to run the other dungeons in TYP you will need the hardcover. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. The sandbox in Area 24 is a total party kill trap, and Xipe and his liquid light in Area 35 are both ways to kill off your party one character at a time. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). Since the ship that crashed in S3: "Expedition to Barrier Peaks" (1980) was based on the Warden from Metamorphosis Alpha (1976), this could suggest a connection between that spaceship and the Tamoachan ruins. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out the traps. This is kind of an awful room, because you start out by lying to your players about poison gas that is going to kill their characters, and then you spend time throughout the whole sequence of finding the cure narrating how theyre feeling closer and closer to death. Just be careful, because 5th level is kind of a game changer: thats when primary spellcasters get 3rd level slots for the first time, which is a big improvement. PCs check in, but they dont check out. The fact that he will reel in anyone who throws a rope up into his hole in the ceiling in about 6 seconds and kill them one by one is a difficulty. Level 8 Skirmisher Medium natural animate HP 86; Bloodied 4 3 AC 22, Fortitude 19, Reflex 22, Will19 Speed 7 Immune force, miss effects XP 350 Initiative +11 Perception +5 Darkvision STANDARD ACTIONS CD life-Draining Touch (necrotic)+ At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: The target loses a healing surge, or hit points equal to its healing surge value if it has no more healing surges. -Stephen Radney-MacFarland Credits Art Director Kate Irwin Original Design Harold Johnson and Jeff R. Leason Graphic Designer Yasuyo Dunnett Design Stephen Radney-MacFarland Cartography Mike Schley Development and Editing Cal Moore, Kim Mohan Publishing Prod uction Specialist Jessica Dubey R&D Director, D&D Games and Novels Bill Slavicsek Imaging Technician Carmen Cheung D&D R&D Senior Producer Christopher Perkins Production Manager Donna Woodcock D&D R&D Producer Greg Bilsland Organ ized Play Andy Heckt, Chris Tulach Cover Illustration Scott Altmann DuNf>Eo xs & DRAGON!i, D&D. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Forrest County is located in the U.S. state of Mississippi.As of the 2020 census, the population was 78,158. Year Published. #5, #12, #14, #21, #29, #34, #39, #51, #70, #72, #77, #80, #82, #84, #86, #89, #90, #94, #98, #99,
Read more, 115 The lower levels of the shrine, from areas 1 through 38, are filled with a poisonous gas. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason. New Monsters. copy; much less so for un-numbered ones, which are very rarely seen in the marketplace. Be sure to take advantage of opportunities to narrate the characters coughing and choking on the gas. Error: No match for email address or password. Get the 6 magic items from The Hidden Shrine of Tamoachan for use on D&D Beyond. The corridor slopes sliahtly downward before turnin9 to the left. Our partners will collect data and use cookies for ad personalization and measurement. Ive been feeling for a while now that I gave rather short shrift to the Tomb of Pelota, so now theres a supplementary guide talking about how to run the official version, and also giving a modified version that I think will be more satisfying to play. However in order to do that, theyll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. Give me proper credit, and extend the same courtesy to those who use your material. [5], This module was originally used for the Official Advanced Dungeons & Dragons tournament at the 1979 Origins International Game Expo (Origins '79). The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). So, you might get a random roll in room 3, and a poison roll at room 6, and another random roll in room 9, and so forth. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. Maple Valley Schools (Vermontville-Maple Valley) is located in Vermontville, Eaton County, Michigan. Miss: 2d8 + 6 necrotic damage. And yes, thats including leap years. My advice on the whole room is to be really flexible about how the parts of the puzzle can be solved, and give the players pretty wide latitude to try sensible things and have them work. It was very popular, and there weren't enough Dungeon Masters to run every group. Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. This module contains a challenging setting as well Its county seat and largest city is Hattiesburg. Copyright 2023 EBIN.PUB. I ran this when it initially came out as a competition dungeon (hence the presence of TPK trapsand there were more then). The general features of the shrine are quite inconspicuous, except for one rather interesting feature. Anyway, thats my two cents worth on this room. His first job was to copy edit the Dungeon Master's Guide (1979), but TSR staff also wanted to see if Johnson could write, so he began work on a tournament adventure that would eventually become "The Hidden Shrine of Tamoachan." 88 I read that trap as a seesaw-type thing. Just assume that someone in the party can read it; you can even make up a backstory reason for this if you like. The dungeon is fairly linear as these things go, so theres not a lot of looping around that would interfere with that kind of system. I would actually go with a d4, if I were going to really do random encounters randomly. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. Diorama B: In this scene, Olman people plant corn and harvest wheat. number can be found on the lower left cover of the interior booklet,
As such, it was (and remains) a terrific insight into what tournament play was like in the late '70s. It definitely won't be to everybody's tastes, but as a 1E AD&D player who plays 4E it really feels like the old days all over again. Editor: Danni Button, Adam Harrison All rights reserved. Str 14 (+6) Oex 20 (+9) Wis 14 (+6) Con 14 (+6) lnt 10 (+4) Cha 8 (+3) Alignment unaligned languages understands Olman The pressure plate in the north end of the hallway is connected to two panels of faux bamboo stalks. Playing it tournament-style makes for a race against time to get out of the shrine before the characters are overcome by poisonous fumes. Otherwise, picking the lock requires a DC 23 Thievery check, or forcing it requires a DC 28 Athletics check. For those who don't, save your [money] and make your own shrine. [4], The Hidden Shrine of Tamoachan was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. Okay, guys, I said to the players, there was a trap here, but I cant figure out what its supposed to be doing. This title was added to our catalog on January 22, 2013. 2023 Wizards. They land in the lower chambers of an ancient underground labyrinth filled with dangerous tricks and traps, strange creatures, and poisonous gas. You may also purchase individual magic items. bat-monster. After a character uses one of these powers, he or she must succeed on a DC 16 Intelligence check, or chunks of stone from the ceiling in the area of the power caves in. You get the monochrome cover but the maps are from a water damaged module and are terrible, all else is good. On a failure by 5 or more, the character misinterprets the writing or the speaker's words. Also, their file size tends to be smaller than scanned image books. Subscribe to get the free product of the week! Or as the module puts it: Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. A character who knows Supernal can make a DC 11 Insight check to correctly interpret any Olman writing. The rest of us discovered Tamoachan when it was released as C1 Hidden Shrine ofTamoachan in 1980. By placing your order, you agree to our. 95 As a collector I would like to have both versions available for download. of Tamoachan (note the change in title) with a pastel (monochrome) brown
The characters have unwittingly found long-lost Tamoachan. In the temple, a priest handles a snake. Seven maps at 70 DPI ready for online use. The whole lying-trickery thing seems a little out of character. This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. Would be a fun visual. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. Wizards of the Coast. signature, Thanks to William Meinhardt and Paul Stormberg for this info,
Read more, 286 All feature deadly traps and creatures still bound to the dead empire. If you use the setup given here, continue reading. of 46. I found that by the time the party made it to Area 42, they understood that the gas they encountered in the lower levels was gone, and that this was something else. RPG Item Version. [4] He added, "the room descriptions portray this very well and the accompanying booklet of black and white illustrations enhance the atmosphere even more. It damages the partys chances for success, and it damages the tone of the adventure. Cover is identical to the Second print, but the ISBN
They rush toward you, their eyes wild with raae. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesnt really work well that way. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. on August 14, 2019, There are no reviews yet. Niches are set into the walls to xour left and riaht, each at the perfect heiahtfor a human to view its contents. Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. As with the G-series "Giants" adventures that were run at Origins 1978 and the "Descent" (D-series) adventures that were run at GenCon XI (1978), TSR made the adventure available for purchase immediately after the tournaments, but only in a very limited form. 113 One of the first ever adventures I played. VAULT OF CHICOMOZTOC (Chee-ko-.MOZ-tok: the place of seven caves) When the cave-in has subsided, read: The world has stopped tumblina. They hope to find higher ground and maybe some shelter, but instead the ground gives way and they fall into darkness. Area 24: Sandbox, was a non-issue for my players, it takes a while for it to warm up and by that time they had beat down the portcullis and were free, another wasted encounter, even the wisp got downed quickly. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. Thsoe of a party who act foolishly, though, will pay the consequences for their deeds.. Falling into the liquid light and then being killed by that is also an option, if you dont like being killed by the oni. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." The printing is a little blurry, and also the illustration booklet images are not as good as the ones in the "Tomb of horros" which I also own. Marketing Manager: Mars Garrett At least that way you can get the replaced-party-member situation out of the way quickly, and we all get on with our lives. No right answers, just a prep thought. Overall, its a nice piece to run, especially if youre with experienced players and you havent run a campaign with them before. Tournament Play. ISBN
Also, the youre getting weaker and weaker is a pretty cheap tactic, and I dont know why the poison has to be fake anyway. you are half right theres a hidden pressure plate in the middle of the corridor, one which the players cant avoidonly findwhich causes those statues to turn out and bar the door with electrified poleaxes. Aside from picking up details about the Olman, which, to me at least, could be reward enough if there were just a little bit more. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. This module draws heavily on Aztec influences. 80 9MB It plays like an adventure serial, introducing the story with the action already in progress. Sepulcher of Tloques-Popolocas ..Page 6 8. Detailed street map and route planner provided by Google. All in all, though, I had a good time running the Hidden Shrine, and it fit nicely into a place in my Tomb of Annihilation campaign where I needed a mini-adventure boost. download 11 Files download 6 Original. So, I used the Hidden Shrine as the location for a room of maps, one of which would lead to Omu; I used Area 52 as my map room, and I made the entrances to that room from Area 51 visible instead of secret so that the PCs would be able to find it. Labeled "Dungeon Master" in the upper left corner, where the number normally would be, 25 Staff Copies (given to TSR staff). Bambra said it would appeal more to gamers who like mental challenges and problem solving. The quality of the reprint is great, quite durable, and the clarity of the images, are more than I could have hoped for. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. But it's probably just a fun easter egg. SINGLE PAGE PROCESSED JP2 ZIP download. These cave-ins do not create passages out of the lower chambers. Make both of these kinds of checks for the player. This is one of those rooms that can be left out of the adventure if you dont feel solid on how to run the room, or if you think that your players wouldnt be really interested by it. 7 After all, if its a stand-alone adventure and you have some characters who dont make it out alive, thats far less of a problem than if youre risking removing characters from an overarching story. See also the other "Collector's Edition" module,
Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. Figuring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). In TYP you will need the hardcover partners will collect data and use cookies for ad personalization and.. Have unwittingly found long-lost Tamoachan to narrate the characters coughing and choking on the gas fully text searchable going. Players and you havent run a campaign with them before a pressure plate square, the was. Popular, and extend the same courtesy to those who do n't, save your [ money and. 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Shelter, but the isbn they rush toward you, their eyes wild with raae in an unnecessary in... Introducing the story with the action already in progress has Olman men, women, and adventure! Experienced players and you havent run a campaign with them before the!.